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How so? (Destiny)

by uberfoop @, Seattle-ish, Saturday, May 03, 2014, 16:35 (3644 days ago) @ kanbo

Are they? Why would they be?

There's not a whole lot of reason to suspect that the networking models differ significantly. Although Destiny has a massive development team, you really don't want to do things differently on different platforms if you can reasonably avoid it. They certainly seem to have built the foundations of their graphical systems like that, at least; according to their SIGGRAPH presentation, the exact same 96 bit-per-pixel G-buffer format is used on all platforms, and that layout was heavily influenced by the seventh-gen console's capabilities.

Bungie is going to take advantage of the new platforms when it's easy to do so, but Destiny on PS4/XB1 is not designed exactly how it would be if it were strictly an eighth-gen game. Not that doing so would necessarily change the networking anyway, it's not like the internet itself changed into something totally different overnight.

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If the underlying game behaves deterministically equivalently on the differing machines, then there shouldn't be any large barrier to synchronous networking a la Halo's coop.

If it doesn't, but is still almost identical, asynchronous models like what's used in Halo's multiplayer might still work.


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