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Oh. Ok. So I'm the crazy one then? How 'bout more infos! (Destiny)

by Malagate @, Sea of Tranquility, Wednesday, June 04, 2014, 06:32 (3824 days ago) @ INSANEdrive

[*]Secret areas requiring you to launch your Sparrow off of hidden ramps to access them is confirmed.
[*]Encrypted Engrams are crystals.
[*]On deactivated Ghosts:
[*]“...before we press on I find a deactivated Ghost drone in a sideroom. I press [square] to ‘Revive the Ghost’ and it powers up. 'What does this do?' I ask Pete. He’s surprised I managed to find the Ghost but admits he can’t explain what it – or any other ‘strange things’ I might find elsewhere – mean.”

Loving these. I'm going to burn a lot of hours on patrol just exploring and looking for stuff like this.

[*]When asked about completely and permanently changing or destroying environments after set world events:
[*]“All those things are possible. Right now we’re just focusing on making sure the first game out of the gate has everything we want in it and is working awesome, and when we start talking about things that’ll happen in the future those kinds of ideas are great. We have those ideas, but we’re going to save that stuff for later.
[/list]

So I take it no DLC packs (or simply title updates) that alter the landscape in the more familiar areas for the first title, then. There are few better ways I can think of than to change the landscape to make the world feel more dynamic. If the mentality regarding weapon and power balances, among other things, is that the game will evolve over time; it really seems a no-brainer that the geometry itself will experience change over time as well. A comet being visible in the sky from all the outdoor areas would be one great indicator of an ongoing change in the world, but it would be better to go further than that.

~m


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