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Whew! (Destiny)

by INSANEdrive, ಥ_ಥ | f(ಠ‿↼)z | ᕕ( ᐛ )ᕗ| ¯\_(ツ)_/¯, Wednesday, June 04, 2014, 10:37 (3824 days ago) @ INSANEdrive

FRONT PAGE! Yay! :D

For a moment there - I could have sworn I was talking to my self. Again. ;)

Some thoughts and stuffs:

[*]Random Public events can appear on patrol or inside of strikes.

Events in strikes.

[*]Gear can reduce the recharge time of melee abilities such as shoulder charges and throwing knives.
[*]“Certain pieces of armour come with stat boosts, such as +3 Will or +2 Control. These stack across all your gear, and can do things like lower the recharge time of your powers or boost critical-hit damage.”
[*]Class equipment decisions “are mainly cosmetic.”

I'm not sure I understand this fully.

[*]“When your team gathers pre-mission everyone’s [space]craft lines up together in a badass congregation, so it pays to have some sweet engines.”
[*]The Warlock's Radiance Super makes his weapons more powerful for a time and can also have the effect of resurrecting Guardians after a fight.
[*]If all the members of a squad perish at once then progress gets reset.

In what way? Are we talking checkpoints or Iron Skull?

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Take note that this was just a summery - there is probably a few more bits of info from the mags not mentioned.


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