Well I guess that explains a lot. (Destiny)
So, the stutter in Destiny isn't actually a reduction in overall framerate, but frame-timing issues, and they say Halo's 3 and ODST had the same problem. I wouldn't be surprised if that's a huge part of why Halo 3's "controls feel bad."
Halo 2 had this problem as well. I don't know about Halo.
These games were output in 480i though, so it was more noticeable. You'd have a rendered frame be on the even, then odd field of a frame, making a perfectly progressive image. Sometimes you'd get what they are talking about, and it'd delay a field, resulting in the rendered frame being displayed on the odd field of one frame, and the even of the next. Then it'd look interlaced and disgusting on a computer.
Complete thread:
- Digital Foundry Alpha Analysis -
DaDerga,
2014-06-14, 03:32
- Well I guess that explains a lot. -
uberfoop,
2014-06-14, 10:59
- Well I guess that explains a lot. -
Cody Miller,
2014-06-16, 16:50
- Well I guess that explains a lot. - uberfoop, 2014-06-16, 17:04
- Well I guess that explains a lot. -
Cody Miller,
2014-06-16, 16:50
- Digital Foundry Alpha Analysis -
Jabberwok,
2014-06-15, 11:28
- Digital Foundry Alpha Analysis - uberfoop, 2014-06-16, 18:38
- Digital Foundry Alpha Analysis - DaDerga, 2014-06-17, 04:21
- Digital Foundry Alpha Analysis - Jabberwok, 2014-06-15, 11:49
- Well I guess that explains a lot. -
uberfoop,
2014-06-14, 10:59