Yes, it's an underlying game design philosphy
Cycles within cycles within cycles.
Shoot gun, hit enemy, feel good.
Shoot enemy more, kill enemy, feel good.
Destroy small group, feel good.
Complete level, feel good.
Level up. Feel good.
I don't know about leveling up, but it looks like "Acquire Gear" is going to be a cycle, and that's the part that worries me.
Complete thread:
- Will Destiny continue a "30 seconds of fun" model? -
Avateur,
2013-02-20, 18:23
- Yes, it's an underlying game design philosphy -
RC,
2013-02-20, 18:30
- Yes, it's an underlying game design philosphy - Cody Miller, 2013-02-21, 11:37
- Will Destiny continue a "30 seconds of fun" model? - biggy, 2013-02-20, 18:30
- Will Destiny continue a "30 seconds of fun" model? - Ragashingo, 2013-02-20, 18:37
- Will Destiny continue a "30 seconds of fun" model? - electricpirate, 2013-02-20, 21:42
- Yes, it's an underlying game design philosphy -
RC,
2013-02-20, 18:30