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Dean Takahashi is a philistine (Destiny)

by uberfoop @, Seattle-ish, Saturday, June 28, 2014, 18:06 (3588 days ago) @ Cody Miller

This can increase the speed of the game

Sort of. Strictly speaking, you don't technically need a high framerate for such precisely-timed mechanics to be in effect, you simply get better feedback that way. Fighting games need to display the precise frames, because their core design relies on that sort of frame-perfect action-reaction timing, and it would resultantly feel unresponsive and unreadable if a fighting game was trying to do 60Hz frame-perfect stuff with 30Hz graphics. But plenty of games in other genres run their physics at a much higher rate than their graphics output.

In the case of first-person shooters, the big direct impacts of higher framerate tend to be overall lower input lag and more readable motion. This can permit game developers to get away with faster and more complex motion, but if you want faster gameplay, "increase the framerate" is an extremely indirect and imprecise way to phrase the request.

I don't disagree that higher framerates can permits faster gameplay while maintaining a smooth experience, but equating the framerate with the pace of the gameplay in any sort of general sense is somewhat silly.


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