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Beta: Upping the grind (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Saturday, July 19, 2014, 09:12 (3571 days ago) @ Decom

I didn't play the alpha but even if the strike mission is easier, it still felt extremely grindy in the beta. After defeating the Devil Walker and Sepiks Prime, there wasn't any sense of accomplishment because there is no sense of required skill to beat them. The strategy for defeating them is the strategy you use in other games to defeat bosses you haven't yet figured out the real strategy for.

This is still a problem. Bosses in the final NEED to have changing forms and stages to keep things fresh.


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