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This game is incredibly confusing (Destiny)

by General Vagueness @, The Vault of Sass, Thursday, July 24, 2014, 17:13 (3569 days ago) @ Jordan117
edited by General Vagueness, Thursday, July 24, 2014, 17:26

Maybe it's my fault for never being into the WOW/Diablo/RPG genre. Or for not paying much attention to the PR build-up to this beta. But as somebody who has primarily played Halo, Bioshock, Fallout 3, and The Last of Us with a dash of casual indie stuff, the mechanics of this game are incredibly confusing.

The overall story makes sense, such as it is. Golden Age, darkness comes, everything collapses, now the Last City is struggling to make a last stand. The environments are also strongly designed and full of character. And the gameplay itself is competent and fun.

But this solid core experience is accompanied by a blizzard of systems and terms and menus and sidestory elements that are overwhelming and impenetrable to a relative newcomer.

Before I get into details, a lot of what I'd say comes back to a response to this: I think this is on purpose. Firstly, exploration is a major thing in RPGs, and secondly, there's a fairly common approach to RPGs that involves throwing the player into the deep end of the world and letting them find their own way to something solid, and I think they're going for that, despite, as you suspected, answering a lot of this in the media. I mean you start off finding out you've been dead a long time, your Ghost even tells you you'll see a lot of things that don't make sense, your character would be bewildered and confused, and this is a valid approach to making the "you are your character" thing stick in your head. Personally I think it's not really a good approach for most people unless someone tells them that's the approach being taken, because they tend to take it all as themselves and focus on what they personally don't know or don't understand, but people who are good sports or easygoing or have an exploratory streak seem to get with it once they find out it's on purpose and it's not about them, per se.

There's XP and Levels and Light and Loot. Subclass Upgrades and Armor Shaders and Crucible Reputation. Discipline. Intellect. Vanguard Marks. Consumables. Talent Points. Orbs of Light. Glimmer.

There are apparently over a hundred weapons, all with either technical or oddball names and half a dozen stats. Halo's armory, while extensive, was well-balanced and sensibly differentiated between Human/Covenant and short/mid/long-range with a handful of special weapons, but who's to tell a Khvostov 7G-02 from a 13098V Incognito from a Super Good Advice? How to choose which to equip without knowing how they handle in a fight? And do you find these weapons, anyway? Buy them? Unlock them? And how many can you own or equip simultaneously? (All the above goes for vehicles and armor, too, which have their own complex stat system).

You can carry 27 weapons, 9 of each type. You can apparently buy, build, or find them. As for the variety and differentiation, they seem to be going for a Borderlands-style tons of guns approach, although not in a piece-by-piece way, so you just kind of have to figure it out or look it up, or get settled with something you like, I think. The super/special abilities are more powerful and interesting anyway, although there's a lot of overlap with them and the gunnery.

There does appear to be some sort of trading or market mechanism, and each NPC has their own Reputation and update schedule and complicated bartering interface. But how do you buy/trade stuff? Or find stuff to sell? What makes a good deal? Is there a full-fledged player economy beyond the NPC stuff?

No it's just NPCs selling things, they haven't said anything about players being able to sell or trade things.

Then there's Grimoire -- some sort of trading card game (?) It says go to Bungie.net for more info, but the multi-layered Tarot deck there only makes things even more baffling.

You just read it.

And so much of the universe, while hinting at something coherent, is presented without any context or explanation. I see humans, but who are these Awoken and Exos? Is The Speaker in charge of The Tower, or just some kind of oracle? What's New Monarchy, or Dead Orbit, or the Future War Cult? "You know we're right"... about what exactly? It doesn't make any sense to me. I don't know anything about these factions or people, which makes it really hard to care. And I still can't reliably distinguish between the various enemy races, or the various sub-races in each. I'm sure there's a wiki I can pore through, but basic information like this should be made clear in the game.

This stuff, more than anything else, I think you're supposed to find out on your own, with "on your own" having a large heaping of the Grimoire in it.

Anybody who does grok all this care to share some kind of "Destiny for Dummies" primer that explains what all this stuff is and how it works together?

You probably figured this out but pretty much everything in the pause screens can be hovered on to pop up a description, and if it wasn't clear or I wasn't clear, a lot of information on the world and things in it is in the Grimoire (and before you argue it should be in the game, I agree with you). I can't tell you much more because I haven't looked at a ton of stuff and I've only gotten about to where you first get a weapon, I think, I keep having things to do and having things mess with me playing and I spent a lot of time just looking around and reading all the descriptions and flavor text for categories, items, upgrades, etc. Good luck.


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