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Right. (Destiny)

by Kermit @, Raleigh, NC, Friday, September 12, 2014, 15:25 (3524 days ago) @ Earendil

I think Bungie should have communicated more about the game. I realize that they were trying to break some rules, and so didn't want to define what the game was for fear that it would be misinterpretted. However, the public was going to put Destiny in a box, and with BUngie not clearly defining what that box was, we get people trying to put it into existing boxes. Take this review for example:

"[...]I rate it lower than I normally would because I feel deceived by the developer and publisher. They sold this game as an MMO that you could explore the universe with and go into massive battles with your buddies against tough enemies, and it's nothing like that"

The scope of the playable area is huge compared to Halo games, and is about what I expected for round one. I don't think Bungie ever said it was an MMO or had an MMO sized playable area, but since they didn't define size and scope people came to their own conclusions, and were disappointed.

There's been a lot of that. The giveaway is when they call it an MMO in the first few paragraphs, or they seem surprised by the three-character limit on the fireteams. It's either a failure of communication or people hearing only what they want to hear.

You'd see this in interviews with gaming "journalists" over and over before the game came out.

Journalist: This is a really an MMO.
Deej: We borrow elements from MMOs, but it's really not that.
Journalist: So it's just like Planetside, huh?


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