What's wrong with Destiny - The Game Design (Destiny)
I think your wrong about the game design.
I think Destiny is exactly what it was designed to be.
It is a game, in every sense of the word.
It is very literally, a game first, story second. (Which is a shock to a lot of us Bungie fans this time, I must admit).
I could make a point here about "If you took the story out, it's a rock solid game" but I don't have to, because Bunige already did! :P
It is, by design, made to string you along, to keep you wanting more, dangling that carrot of whatever strikes your fancy, in front of you.
It never really forces you to do anything, yet everyone keeps trudging along, willingly.
This isn't a shot (I promise), but Destiny is probably *the* best time-waster that I've ever played. The replay value is astronomical.
Those of you who lament that there is "nothing left to do" frankly should have paced yourselves.
Destiny is a marathon, not a sprint.
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Yes, Destiny has many, many flaws and of the reviews I've read I don't see any reason to disagree with scores of 6\10 or 7\10. In fact, I think it's fantastic that we have a AAA game that didn't get an obligatory 10/10 because it's a huge studio and publisher. That leads me to believe the scores are honest.
A 6 or 7 out of 10 doesn't mean it's a bad game, or that it's a failure. It means that it is average. And to me, that's what Destiny feels like. New, but average.
We've become desensitized to that scoring system, just like product reviews. If something is an 8/10 or less, it must be shit. If a product is 3.5 starts out of 5 it's shit.
We're all jaded.
Destiny wasn't going to be the second coming of Christ or something.
Those of you who got hit by they hype train and now have sour tastes in your mouths, deserve it. Had you tempered your expectations and not let your minds run wild, not chased every pre-launch tidbit or invested yourselves in a franchise that hand't even launched yet FFS, maybe you'd be having a better time. Your tears taste delicious to me. I set the bar low. I went in with no expectations, and because of that, I'm having a great time with friends. Yeah, there are things that are total bullshit about Destiny that should not be. But there is potential here.
Not everything has to be a goddamn %110 hit all the time.
+ I applaud Bungie for trying something new. I await the string of copy-cat games we'll see in the future.
+ I think we can only go 'up' from here
- I hate the rule of 3. Everything in this universe is guided by the rule of 3.
- Destiny is the least social, "social" game I've ever played. Rule of 3.
+ Co-op experiences with FRIENDS are great!
- Co-op experiences in explore mode are underwhelming.Sometimes it works out. When it does, it still feels like a big "Meh" though.
+ Boss fights require team work!They are intense!
- Boss fights are just giant versions of regular enemies. How... original.
- The story is lacking. All the good bits aren't even in the fricking game.
- Clearly, basic story and plot elements are being withheld from the player because of future DLC and sequels, which is not how this should work, AT ALL.
- Companion app is required to know anything. Didn't anyone learn anything from Halo 4?
- I smell micro transactions in the future. Need 100 spin metals? $2 please!
- MP is pretty much required to get cool shit to use in story. It is not separate from the campaign experience. It should be. Again, did we learn nothing from Halo 4?
+ Gameplay is top notch. Satisfying.
+ Enemies are interesting.
- Spawning is still terrible and immersion breaking.
+ Exploring is fun. Hunting for things is fun. Finding them is even better.
- Quests are repetitive and masquerade as interactive. After you do one of each type, you see that they are the same thing with different variables depending on what planet you are on:
- Kill [number] of [enemy type] because [faction] needs [widget] for [reasons]
- Go to [location] and literally stand there because ["survey"] for [reasons]
- Kill specific "high level" [enemy type] because [opportunity] for [reasons]
- Take your ghost and "scan" [object] because [reasons]
- Kill [number] of [enemy type] because they have high presence in [area]
- Did I miss anything?
There are many other points and analogies people have made that are spot on. (Good foundation, empty house blah blah blah).
Lastly, the investment system sucks big time.
And yet, you still play.
You're all talk Mr. Miller.
Your threads and topics are full of criticism and hard analysis, but you seem to be just as hooked on the Destiny drug as much as everyone else here. You are still in the investment system. You are the investment system.
That.
Now that, is interesting.
I bet you can quit smoking anytime you want, you just don't feel like it :P
Complete thread:
- What's wrong with Destiny - The Game Design -
Cody Miller,
2014-09-14, 08:31
- What's wrong with Destiny - The Game Design -
Revenant1988,
2014-09-14, 10:09
- What's wrong with Destiny - The Game Design -
EffortlessFury,
2014-09-14, 10:13
- What's wrong with Destiny - The Game Design - Revenant1988, 2014-09-14, 10:21
- What's wrong with Destiny - The Game Design - uberfoop, 2014-09-14, 10:34
- What's wrong with Destiny - The Game Design - Cody Miller, 2014-09-14, 10:56
- What's wrong with Destiny - The Game Design -
EffortlessFury,
2014-09-14, 10:13
- What's wrong with Destiny - The Game Design - DEEP_NNN, 2014-09-14, 11:12
- What's wrong with Destiny - The Game Design -
Revenant1988,
2014-09-14, 10:09