Interesting Notes on Destiny (Not mine) (Destiny)

by Fuertisimo, Sunday, September 14, 2014, 17:39 (3522 days ago) @ Blue_Blazer_NZ

Stumbled across these review notes written by an independent critic - One of the bungie guys praised his writing on twitter so I clicked through.

Bungie is not afraid to repeat Destiny’s environments over again and again. They will have you walk down the same corridors time and time again to kill the same enemies time and time again. I don’t think this is laziness so much as a confidence that exploration is not why you are playing this game, a confidence that the only role of ‘space’ here is to create an area for you to shoot things in. It gambles that that core loop of shooting things will be satisfying enough that you don’t care that you aren’t actually going anywhere interesting: Earth World wasteland, Moon World wasteland, Venus World wasteland. Halo was the same, with repeated level segments and stages that were other stages backwards. In Halo it never bothered me (though it certainly bothered others) for I was at least progressing a story. In Destiny, though, I am already beginning to tire of seeing the same spaces over and over again. But I keep playing because it feels good.


I can totally see where he would get the impression that this was true, but its directly in contradiction to what Bungie has relentlessly been messaging about the game (It's a world full of interesting creatures and things that we can tell stories in for the next 10 years, exploration, etc).

Would be interesting to know if at some point Bungie just completely abandoned the story/exploration aspects of the game and said fuck it we're just going to make corridors to shoot things in.


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