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Story Structure: What went wrong (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Saturday, September 27, 2014, 19:35 (3947 days ago) @ narcogen

Replaying the missions isn't the problem. The missions in Destiny are arranged in a beginning to end order, like Halo. You could stop the Prophet of Truth from Haloing the universe five times a night too if you wanted. Yes, sometimes you get a bit of choice in Destiny, but I think it's always the choice between continuing the main story or doing a logically plausible side mission. The problem is Destiny never takes the time to show you the results of your actions. At best you get a ending voiceover and a Grimoire card hidden away on your phone. This can be fixed two ways, though really both should be done:

1. Have a mission(s) unlock after a strike showing The Fallen or whoever in disarray given you just nuked their leader. This could even be done now, post release with no changes to Destiny's current missions and work.

2. Cutscenes. Show us the boss dead at our feat. Show us his forces fleeing. Show us something! Tell a complete story! All we get right now is a few lines of dialog and a short countdown... That doesn't cut it.


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