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Story Structure: What went wrong (Destiny)

by Jillybean, Sunday, September 28, 2014, 02:52 (3946 days ago) @ Avateur

Idea for a raid:

The wall falls, you've got to figure out a way of protecting that part of the city, rebuilding the wall, and defending the human refugees - depending on how you play you get different kinds of rewards, and failure results in massive population loss.

It's EASY to make people care about things, Assassins Creed has been using very boring mechanics to make you care about your home base for months now.

The most fun I've been having with Destiny is the Queens bounties, not because the gameplay is more fun, but because I love the Queen and I love the idea of gaining her story favour. Just that tiny bit of investment suddenly makes Destiny compelling for me (compelling enough to kill Ole Sepsis face three times)


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