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I seriously don't get some of this (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Monday, October 13, 2014, 18:38 (3931 days ago) @ Avateur

They sort of nerfed the Auto Rifle while giving a pretty decent bump to the Scout Rifle. Will these changes be felt in a place like Crucible where really only Impact and rate of fire seems to matter? Was bumping down the Auto Rifle even necessary if other things could be bumped up? Were these really a priority when the Fusion Rifle is so unbelievably screwed up broken?

It would seem Bungie wants to better establish roles and limited effective ranges for weapons and the Auto Rifles were intruding too much into... well... really into every role except Rocket Launchers and Sniper Rifles. Why even bother with a Heavy Machine Gun if your Shingen E has a much better range, always has ammo, and kills nearly as fast? Why use a Scout Rifle if you get beat by every other weapon even at long range where it seems like you were supposed to excel?

My feeling, after having tried Auto Rifles for a bit, was they were too easy to use. In PvE I could kill several normal enemies very quickly with very little effort beyond holding down the trigger. In the Crucible I felt like I was always at a disadvantage to Auto Rifles since all the other guns required headshots and multiple trigger pulls to equal the damage output of the Auto Rifles had.

I'm not sure why you'd think the changes won't be felt though... My sense is Auto Rifles users will need to be closer and won't melt opponents nearly so easily as they do right now. And that Scout Rifles will be a bit more forgiving instead of very nearly requiring you get all headshots every time to have a chance.

In the end, Bungie has changed the numbers in the way I felt they needed to be changed, so that's good, now we'll just have to see if they changed things too little, too much, or nailed it.


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