I seriously don't get some of this (Destiny)

by Avateur @, Tuesday, October 14, 2014, 14:22 (3930 days ago) @ General Vagueness

You just said they value our time though, that our time means their money. I know that's not what you meant, but you should say what you mean, it reduces the chances of flying off the rails and making the kind of absolute statements and skewed statements you're apparently against.

Never said I was against absolute statements. You should check out my H4 posts at HBO.

Also, wanting your time for a decade (and your money) is different from how they actually treat your time in-game. The way your time is valued in-game and as you're playing may have a very negative impact in their ability to maintain your time and attention for a decade, or even beyond a few months.

As much as it hurts to think and say this, I don't think it's a grand scheme to increase player investment, I think it's just shoddy design (although I think passing through the same areas has arguable merits to it, it helped me figure out how the worlds were laid out faster for one thing). This is borne out by the many questionable choices that have nothing to do with player investment. Heck, the other stuff in this update bears it out-- people have been saying auto rifles are OP since the beta (maybe even the alpha) and they took until now to fix (or "fix") that, whether because of technical difficulties, stubbornness, or both, but it has nothing to do with player investment systems.

Well yeah, when talking about fixes to balancing mechanics with weapons, the investment system doesn't really have anything to do with it. It's how they go about trying to get you to obtain these guns and armors and rank them up that's the driving force behind the game. That's the investment system.

idea: chests with ascendant materials in them (probably very rarely)

That's a good idea. Right now, the Raid is the only place that's happening. That has to change, even if it's a very rare occurrence.

So I agree, fun should be the goal. Some bounties are fun and easy to obtain during play. Get 9000 exp without dying. Sure. I have things to do all over whatever planets in Patrol. Should be fun, and I get it just by playing. Going out of my way to find Fallen and get headshots on them sucks. Old Russia sucks. I played the daylights out of it in the Beta and at launch. Nothing changed from the Beta. I hate that place.


Well that's a different problem, isn't it?

Yep. That's a personal problem.

Yet it's always 200 Fallen headshots, isn't it? Where are the Hive headshots? Or the Vex precision kills? See what I mean? This isn't about fostering making you go to visit other areas. It's grinding for grinding's sake because they don't change.


There are bounties for killing Hive, Vex, and Cabal, and for killing high-ranking ones and even specific ones, just not for precision kills (that I've seen). The Fallen are on Earth, the Moon, and Venus, and they're near the spawn areas in all of those places; that's probably a factor.

I'm aware.

Can I take a time out and say you using "lol" like it's punctuation bothers me? I'm sorry, it's not material to anything, and it's kind of a petty gripe, and it's more my problem than anything else, but it bothers me, you sound like a 12-year-old girl, and it makes it a little harder to tell how seriously you're taking things.

lol ;)

So we come to one of the central issues that always seems to pop up with these... and I don't have anything new or insightful to say, just that the positive-supporting and negative-supporting sides sometimes get too entrenched and too quick to excuse or rationalize anything that doesn't fit their view-- which is human nature, but I think it's one of the ugliest parts of human nature. I'm inclined to say the positive-supporting side is more misguided than the negative-supporting side, but I have more problems with Destiny than they do; a few of them are objective, but mostly it's all things that are arguable-- and I say let's have the arguments, let's just be civil. This thread has mostly been civil, which is great, let's continue that way.

It's been a good conversation, and there have been a lot of issues addressed, even if there aren't any real easy solutions (or any solutions) afoot. It's also nice to bridge an understanding, even if that understanding is largely disagreed with.


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