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Mariachi’s list of ways to make Destiny EVEN better (Destiny)

by Morpheus @, High Charity, Saturday, November 01, 2014, 01:11 (3910 days ago) @ Mariachi

make EVERY exotic and Legendary gun available through him at all times. The catch is that you set the price really high. Ludicrously high. For instance, you can purchase Thorn from him for 300 strange coins.


I don't think it's even possible to accumulate 100 coins. That is inSANE, and requires 120/7 hardcore HIGH LEVEL Strikes. No way.

[*]I play as a hunter and love it. It will probably be a long time before I decide to spend time leveling up a titan or warlock. So when my first Legendary Engram gave me a helmet for a warlock, I was pretty upset. All engram drops and rewards should provide equipment only to the class that earned it. Otherwise, you just set people up for disappointment and resentment.


This part I agree with. Since October 1st, I only got one Legendary Engram, and it wasn't even my class. You could imagine how pissed I was. At least I'll have it for that class for later.

[*]Imagine the collective freak out of all the guardians standing around waiting for that event if randomly two walkers dropped instead of one. Or a high level hydra dropped with a flood of Vex.


Interesting--call it an Elite Public Event with harder stuff and bigger rewards. And shards and energy for EVERYONE!


[*]What if events of this type spilled over to other parts of the game. Imagine if you were deep in a strike fighting Phogoth and suddenly you had to defend a Warsat on the lower platform where the Gold chest is.

Yeah, 'cause we most certainly have time, ammo, weapons, armor, damage resistance and cover to do that and a boss all at once.

[*]Some of the bounties have become too easy as a high level guardian. Got the bounty for melee kills without dying? Just patrol the Cosmosdrome and get it without even breaking a sweat. I propose that each bounty be given different tiers of completion. When you turn in this bounty, you get the reward for the highest tier that you have completed. This way a single bounty can provide a challenge for players of varying levels. With the melee kill bounty, it could look something like this:

  • Tier 1: Melee kill 50 enemies without dying - 2500 Exp
  • Tier 2: Melee kill 100 enemies level 20 or higher without dying - 7500 Exp
  • Tier 3: Melee kill 150 enemies level 26 or higher without dying - 15000 Exp


Unfortunately, that would be far too much for one(or several players). It takes quite a while to melee 30. But doing one-hundred and fifty, Level 26(that's 5-6 melees PER character, assuming they're minors)--AND without dying, even though one can kill you in about 2 melees?!? You'd have to get a good 20-30 Coins or Shards for something as tedious as that. Reminds me of my 'kill 77,777 enemies on Reach to get 77,777 credits' challenge--not worth it.

[*]Also, it would be nice to see some new bounties. How about a bounty for completing a strike solo without taking any damage, or a bounty for completing a high level story mission using only melees and grenades.

I will seriously pay for 12 ounces of whatever it is you're smoking or being prescribed.


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