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Deej answered my question...sweet!

by Stephen Laughlin ⌂ @, Long Beach, CA, Friday, March 08, 2013, 23:52 (4059 days ago) @ bluerunner

I'm happy to read some news about the sound design. I guess it's in the early stages with lots of placeholders but it's exciting to hear they're hard at work making new noise. I'm still curious about the sound design process and I'd love to hear some anecdotes specifically from the audio crew about any interesting methods they're using to come up with new sounds but I figure Deej is looking for more general kinds of questions he can circulate around the office at this point. There are some cool tidbits in there nevertheless. Thanks Deej!

The ambient sounds of Venus.

Venus is supposed to have "lush jungles" in this universe, right? I suppose it probably sounds something like a jungle.

Definitely Marty, Mike, and Paul’s music. Aside from that, the placeholder audio we had of someone deadpanning “Throw Grenade” whenever you threw a grenade was pretty amusing.

Grenades confirmed.

Rocket fly-by: the sound of survival.

Rockets confirmed.

If you kill a Vex unit correctly, they can make an amazingly satisfying noise. I could shoot them all day long for that noise.

Is there an incorrect way to kill a Vex unit?

Reloading.

Reloading confirmed.

For a while there were random surfaces you could hit that should have gone CRUNCH but went DING! like a bicycle bell instead. I was very fond of that.

Bicycles with bells confirmed.


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