
A Truly Social Hub (Destiny)
Now I'm not actually suggesting that the danger room has the exact same puzzles as the Raid. I'm suggesting that it should have fun puzzles that let us exercise more than our trigger fingers. They exercise movement and communication. They should foster teamwork and camaraderie.
Something like the Obstacle course that you can build in your clan's dojo in Warframe:
The ability to have a clan leaderboard accessible in the tower would not only give some extra value to clans, but would give you another reason to WANT to be in the tower; running against your friends to see who's the best.
Modern Warfare 2 had the Spec Ops missions that had leaderboards, and a number of them had the player running through a firing range. How awesome would it be if Destiny had some of these, with access elevators in the tower? Odd that we get a giant building, but only ever see the roof of it. and there are already elevator doors in the tower (left of the Bounty Bot)...
CoD: Advanced Warfare has a firing range that you can access at any point while creating a loadout (even while waiting for a match!). It has a series of different tests that you can put your loadout through, which is great, so maybe you could test out the weapons at any shop before you buy...
They should be fun in their own right but would also count toward my final theme.Tower Gear
Like an exotic: you can only equip one piece of Tower Gear. It has the same light levels as Raid or Exotics.
There is a new currency for Tower Gear and it takes time to acquire it (lots of Danger Room activity).
Unlike other parts of Destiny: there is no RNG. When you have enough currency you get the item you ask for. But this is more than a shop. You get fixed defence upgrades but the tech/buff slots are empty and you buy the pieces to slot in there. The slots use the same currency as the gear itself. You can put buffs into your vault and you can replace buffs.
The problem with custom gear is that it ruins the value of existing gear in the game, unless it is extremely difficult to obtain. Another problem is that certain perks will become vital, while others will vanish completely, narrowing down variety. Who would wear gear that causes orbs to replenish health if it didn't also give you extra Heavy ammo, or grenade-replenishing melee strikes?
Picking and choosing slots in your gear is a whole different beast than applying a set of perks to a piece of gear, which would be the ideal way to add aesthetic variety to the game. I can't tell you how many Warlocks I've seen wearing chatterwhite raid gear with the Light Beyond Nemesis helmet... What if there was a place in the tower where you could tweak the appearance of your armor by transferring the stats to another piece of gear? Like some sort of Outfitter...
You also get to choose the appearance of the gear.
Leveling up the awesome Firebreak armor to Legendary status if we work hard enough? That makes too much sense...
Maybe you can equip one Tower Weapon with the same deal as the Tower Gear. But maybe that's a whole other conversation for another time ;-)
No weapons. You do that, and you can kiss the sandbox goodbye. Not to mention you should be able to more or less tell what an enemy's weapon can do at a glance. Last thing you need is people running around with a Doctor Nope that has the Suros Regime perk...
Complete thread:
- A Truly Social Hub -
scarab,
2014-11-16, 14:47
- A Truly Social Hub -
DiscipleN2k,
2014-11-16, 15:43
- A Truly Social Hub - scarab, 2014-11-16, 19:24
- A Truly Social Hub - Kermit, 2014-11-16, 17:33
- Departure Lounge -
red robber,
2014-11-16, 20:15
- Departure Lounge - Mid7night, 2014-11-16, 21:22
- A Truly Social Hub - Korny, 2014-11-17, 02:21
- WackAdregg - scarab, 2014-11-17, 11:28
- A Truly Social Hub -
DiscipleN2k,
2014-11-16, 15:43