Game Launch Issues, Mcc and Destiny (Gaming)

by Numinar @, Monday, November 17, 2014, 10:00 (3455 days ago) @ Fuertisimo

Ubi's stock took a 9% hit after Unity's reception. Companies notice that stuff.

It might just be that the people responsible for it get less money to play with next time or moved to a lower risk project or some such.

You can see how it happens though. All games are broken 3 months before release. Except for Destiny, where they seemed to have budgeted for a looooong polish period based on how slick the Alpha was, probably done by aggressively cutting the scope back early on based on preview material. Right choice IMHO.

Everyone involved probably thinks it will pull together and optimization and polish will sort it out. Maybe even hoping the day 1 will sort out issues that make it onto the disc. I imagine the logistics and printing costs alone for AC:U dwarf most projects though and would make last minute changes/delays prohibitive. (It's not just you who loses money, but your retailers).


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