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Destiny needs to be Skyrim with guns... (Destiny)

by tadboz, Fort Collins, CO, Monday, December 08, 2014, 00:01 (3879 days ago) @ Cody Miller

...which is what I expected to get, due to the ambiguity of the marketing.

In Skyrim, there are so many side quests (and even main quests) that you never run out of things to do unless you play all day, every day. I never had to grind, I never had to play the same thing over again, and the world felt very, very open.Just by doing things, I got good gear (without RNG!) and all the super awesome weapons had specific tasks associated with them or could be crafted.

Crafting! Why am I sitting on nearly 1000 Sapphire Wire right now? Because I can't make the gear I want! One of the rewards I should be able to get in Destiny is profiting from the fruits of all my romps across the star system--namely, crafting with the unused junk I found! Argh!!!

I thought each planet in Destiny was going to be like a slightly downsized Skyrim overworld. Bungie needs to get rid of kill barriers and leave the climbing of mountains and such as a risky feat the player can attempt, if he or she so desires. If you get stuck on weird geometry while climbing somewhere way off the beaten track, well, that's you catching your ankle in a gap. Too bad. But at least it feels more REAL than "Turn back" flashing in your face.

Conversation would be nice too. I feel like they could have pulled a page from Mass Effect (or even the shittiest, most basic JRPG you can think of) and had a way for you to learn more about the universe by talking to NPCs. Hell, it could've been voiceless text and I would've been happy. Even if all the civilians in the FWC hangout had to say was, "Get out of my face," it would've been something. Maybe they could put the Grimoire in-game too! Ugh.

Pretty much everything you said, Cody, I agree with. I love Destiny, but I would love it MORE if it had avoided mistakes in game design that have been known to the community for, in some cases, several YEARS already. I feel like someone allowed their "vision" to trample common sense in some of the design choices we were left with.

But I digress, it's late and I still have shit to do before bed.


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