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Maybe your approach is off? (Destiny)

by iconicbanana, C2-H5-OH + NAD, Portland, OR, Thursday, December 11, 2014, 09:37 (3872 days ago) @ Cody Miller

It has less to do with changing the world permanently, and simply it all fitting together. Everybody plays the story missions, so it would have been trivial to have a story sequence, be it a cutscene, or NPC dialogue to have other characters at least acknowledge that things have changed.

This is still seeking a linear narrative, and I don't think Destiny is really that kind of narrative. Any persistent game will lack a true "beginning, middle, and an end" story. You can save your progress, play the game backwards, and generally break the fourth dimension as we typically understand it.

Destiny is a step further, at least as I understand it. I experienced it more like the Pendragon cycle: an oral history of the adventures of individual heroes, all completing quests for a higher, unknowable purpose. It might be years before all of that can be expressed, but what we have now are legends being formed. Our actions in later years may recall our actions now.

Time as we understand it isn't going to be helpful, because in a lot of ways, like the legends of Arthur or Roland or Charlemagne, we're dealing with a timeless space. Near identical stories happen all over the place with different names in the place of earlier ones. Fights almost always end with one hero or villain winning and the other fleeing. In the Iliad, Hector fights Ajax or Achilles or Odysseus twenty times with no resolution: some God comes in and sweeps up the loser in their moment of peril.

This is my interpretation of events. It doesn't have to be yours, but it could be helpful for you to approach it from different angles. We have the benefit now of hindsight with Halo: we can understand its narrative holistically and linearly. That's not the case (as far as I believe) with Destiny. At least right now, resolution isn't necessarily going to be helpful.

You had a cutscene with the speaker after you destroyed the heart, yet the tower remained the same. That's better than what we got.

I don't understand this. Did PS4 not have that cutscene?


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