
Literally everything changed (Destiny)
Seems a lot of people don't understand how development works if this is in any way surprising to them. More ideas are generated than are used. More assets are built than used. More levels concepted. More items built than ever get put anywhere.
This is especially so with an original IP.
Jason Jones is quoted as saying that - just like diamonds - games are cut from what you have, rather than polished.
Hell, Bungie showed us themselves in their first public talk about Destiny how many different stages it's been through. It was a medievel game at one point. Remember Tiger man?
Also, go compare how different Halo E3 2000 was to the finished game.
Frankly, I was surprised how CLOSE Destiny ended up looking to the E3 2013 demo.
Complete thread:
- Scratching the Itch - What Changed in Destiny? -
Blue_Blazer_NZ,
2014-12-22, 12:30
- Literally everything changed -
RC,
2014-12-22, 13:13
- So glad Halo wasn't the E3 demo. -
Spec ops Grunt,
2014-12-22, 13:15
- So glad Halo wasn't the E3 demo. - Monochron, 2014-12-23, 09:36
- ... When the Fire Nation attacked. -
Korny,
2014-12-22, 13:20
- ... When the Fire Nation attacked. - Raflection, 2014-12-22, 13:26
- This -
Earendil,
2014-12-22, 14:16
- Absolutely - RC, 2014-12-22, 15:14
- Literally everything changed -
stabbim,
2014-12-22, 14:24
- Also true - RC, 2014-12-22, 15:17
- So glad Halo wasn't the E3 demo. -
Spec ops Grunt,
2014-12-22, 13:15
- Scratching the Itch - What Changed in Destiny? -
Fuertisimo,
2014-12-22, 22:14
- Destiny: behind the blow.
- iconicbanana, 2014-12-22, 23:06
- Sad - Blackt1g3r, 2014-12-23, 07:53
- Destiny: behind the blow.
- Literally everything changed -
RC,
2014-12-22, 13:13