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... When the Fire Nation attacked. (Destiny)

by Korny @, Dalton, Ga. US. Earth, Sol System, Monday, December 22, 2014, 13:20 (3865 days ago) @ RC

Seems a lot of people don't understand how development works if this is in any way surprising to them. More ideas are generated than are used. More assets are built than used. More levels concepted. More items built than ever get put anywhere.

This is especially so with an original IP.

Jason Jones is quoted as saying that - just like diamonds - games are cut from what you have, rather than polished.

Hell, Bungie showed us themselves in their first public talk about Destiny how many different stages it's been through. It was a medievel game at one point. Remember Tiger man?

Also, go compare how different Halo E3 2000 was to the finished game.

Frankly, I was surprised how CLOSE Destiny ended up looking to the E3 2013 demo.

I think about how far Techland was into development of Dying Light before they decided to drop last-gen. They had a pretty massive and complex game world running, if previews and trailers were anything to go by... I think about how far Destiny's ambitions reached before last-gen yanked the chain back. Sometimes you carve too much from marble that you have to scrap the masterpiece and start over, losing lots of time to get things as you wanted them due to deadlines...

I imagine that huge chunks of the game had to be cut to polish what already worked, and what was compatible and reliable with the last-gen limitations...

I can't wait for that tether to be broken...


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