
New game mode idea: Harvest (Destiny)
So I'm playing crucible right now, chasing marks to get a gun I need from a vendor.
I start thinking about the grind.
I look at my materials, and I have 400+ spin metal, less than 100 Helium. Pretty normal for me.
Then I had an idea as I was playing on one of the new maps (mothyard MP one).
What if there were a way to collect or compete over upgrade materials in crucible?
*It could work similar to how Head Hunter worked in Halo Reach.*
Harvest FFA: When you roam around a map, you collect materials just like in patrol mode. (The material is based on the map you are playing on, so if you wind up on the moon, it's helium, Mars would be iron, mercury...ascendant farts or something.
As you collect materials, a number pops on your head for all to see. If you are killed while holding materials, you drop them, and your opponent has a chance to pick them up by pressing the normal action button for a second or two. If they aren't picked up quickly, they disappear and you have to search for more.
Collect your materials and bring them to a zone to score points. Manage to collect 10 or 15 mats to a zone, you win the game. If you collect 10 in one go you win instantly, just like head hunter.
At the post game screen, first place get 10-15 of that material, 2nd place gets 5-7, third place gets 1-3.
*This is in addition to regular engrams and other rewards*
Team Harvest: The same as above, except the cap is raised to win a game. When a team wins a game, each player on that team gets a flat 10 materials. The losing team gets 5 or less, so even if you lose you get something for your trouble.
I think a dedicated game that revolves around this concept would add much needed variety to crucible, and would allow another way to get upgrade materials for those who don't want to patrol.
I would also be great for players who want to cheese bounties, since you don't score points with kills ;) Need to get 500 void kills in MP? Grab a friend or two and do Harvest FFA, find a corner, and get to work!
Bungie could even put a cap on how many materials you could earn via crucible play (by day or week or whatever they feel like)
What say ye? What would you tweak? What would you add or take away?
Complete thread:
- New game mode idea: Harvest -
Revenant1988,
2014-12-31, 13:29
- I love it... - Speedracer513, 2014-12-31, 14:48
- I'd play it
- sario, 2014-12-31, 15:15
- Brilliant idea - CruelLEGACEY, 2014-12-31, 15:49
- A+ (Would actually play this mode)
- Anton P. Nym (aka Steve), 2014-12-31, 16:26
- Sounds like Stockpile - RC, 2015-01-01, 09:17