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Sounds like Stockpile (Destiny)

by RC ⌂, UK, Thursday, January 01, 2015, 09:17 (3856 days ago) @ Revenant1988
edited by RC, Thursday, January 01, 2015, 09:32

Harvest FFA: When you roam around a map, you collect materials just like in patrol mode.

If you don't need to kill other players to get your 'points' in the first place, then it'd likely suffer the same non-confrontation problem as Stockpile did. i.e. most of the players, most of the time, are running back and forth between collection and drop off zones. It's more a collection race than it is a fight.

One way to improve this, like Stockpile, would be to make it one-sided. i.e Alpha Team tries to collect resources, while Bravo tries to stop them. But whether collection gametpyes (like CTF too) work well in Destiny isn't certain to me. It could easily suffer the opposite problems of it either being impossible for one team to make progress, or being far too easy.

So then what? Time gates, contingent on a certain number of collected materials, to keep the game moving? Rapidly get's complicated, and becomes difficult to contextualise in Destiny's overall Crucible mode.

Hmmm...


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