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Artificial difficulty. (Destiny)

by Speedracer513 @, Dallas, Texas, Wednesday, January 21, 2015, 14:27 (3838 days ago) @ Earendil

I haven't watched the gameplay yet, but it seems like if the shriekers respawn that would change the dynamic of that area considerably. In fact most of the way I've done the raid would be changed based on what I've read. Were you hoping for new playable areas, or were you doing the raid in a way that requires no modifications given these changes?

I'm anxious to confirm whether they respawn - or whether hearing some of the streamers say "the shrieker respawned" was just due to chaotic confusion in the moment and not realizing that it was a third shrieker instead of one of the other ones respawning.

But to your main point - I don't get the sense that we will need to change the way we have been playing much at all. Mostly - just gotta shoot stuff harder/more times and be more careful about not dying.


I was really thinking that there would be some bigger differences. My top three theories:

1. that Weight of Darkness would go up to 20 instead of 10
2. that Oversoul would be active much more often (maybe even during the Bridge section since you can see it from there too)
3. that there would be annihilator totems in the room with Crota on those two platforms that have glass floors just like the totems in the bridge area.

Any of those things would have made the raid feel harder for mechanical reasons rather than just having the enemies be harder to kill because you are "artificially" under-leveled and/or some of them are majors instead of normal tier enemies.


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