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Crota's End - HARD Mode differences [SPOILERS!] (Destiny)

by Speedracer513 @, Dallas, Texas, Wednesday, January 21, 2015, 15:13 (3838 days ago) @ Kermit

does killing the gatekeeper give you a damage buff? if he is there just to make the encounter harder, than boo to Bungie.

I can't wait to play, but i kinda feel cheated. None of these changes are drastic, the basically waited until all the major flaws were found. we basically paid them to beta test the raid for 6 weeks.


Eh, I don't mind their approach. That is, I don't mind them getting rid of the low-hanging cheese before releasing the hard mode. The cheesers have to get more creative to get hard-mode rewards.


I'm with you there. I'm glad they got rid of the cheese, i just wish they had added new mechanics to work through in addition to just cleaning up cheese (and pushing the "up" arrow on the keyboard to make the enemies "harder").


Yeah, but they didn't do much different in VoG either, did they? More detain shields, yes, but what else? I agree with you. I was one of those who wished that the random teleporting had been reserved for hard mode.

I was thinking about this in the past hour in case I had to defend my stance :-)

All I can think of is (a) more detain bubbles, and (b) more gorgons - which is somewhat significant because it means you can't take the same exact path through the labyrinth on hard mode that you can on normal. I guess that's pretty much it though, so I must concede somewhat.


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