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Let's perfect the hard mode Crota battle (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Friday, February 13, 2015, 23:58 (3816 days ago) @ CruelLEGACEY
edited by Cody Miller, Saturday, February 14, 2015, 00:04

1) Orbs for sword carrier I'd like to work out a system for generating orbs down in the pit for the sword carrier. I have an idea that might work: On normal, after clearing out the initial swarm, 1 player runs for the chalice and brings it back to the group. Perhaps on hard mode we could have a player run down to that same spot and use their super to generate orbs? I'm thinking a Sunsinger or Gunslinger could stand off to the side (near the boomer tower, but out of the boomer's sight) and use their super to take out some Thrawl before returning to the center window ledge. That way the sword carrier can grab the orbs on their way to the rocks beside Crota.

To be honest, unless you are going for a two sword kill, this is unnecessary, only because of the auto enrage. If you are going for a three sword kill, you only need 3 smashes per down anyway. Add in a super, and you can push him over the edge and end up enraging him too early. I feel like the three sword kill is the safe reliable strategy.

That being said a super is very handy if you are trying to go for it in two swords, since it is very fast and makes a great last smash on the super awesome combo. If we want to push it (which we should, for fun!) then generating orbs would be very nice.

If there's titans in the group, all they have to do is place a bubble right where Crota stands before we start the fight. That way the orbs are right up by Crota :-p


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