
More Skull modifiers I'd like to try (Destiny)
- Literal darkness descends - reducing visibility and effective range of all weapons so players need closer engagement ranges. - A lot of 'hang back and snipe' happens. Shotguns are pretty good now, but players need a reason to to break out of their comfort zones. - Variations:
- progressively over time
- Proximity to end of level/boss
- It is 'pushed back' by super use/orb generation
- progressively over time
- Mismatched damage type penalty of 2/3rds - Using an Arc machine gun against a Solar shield would do only 1/3rd the damage. Negates any benefit from a 'Burn' skull. Three skulls possible, one for each Shield/Damage type. - Sometimes feels like 'burn' just means 'use this on everything' or I fall back to GameBreaker too often. Might make it more interesting.
- 1/2 shield delay for enemies - so players need to coordinate/work together to take down bigger foes or be really on their game. - I actually kinda like the 'kill target' public events with the Fallen Captains who have ridiculously quickly recharging shields. You have to think more tactically in order to get their shields down, keep them down, and kill them. Sometimes I get really close and lock them in an infinite melee dance to keep their shields down while my allies deal the real damage.
Complete thread:
- More Skull modifiers I'd like to try -
RC,
2015-03-22, 15:32
- Dreg Birthday Party.
- Velociraptor112, 2015-03-22, 15:44
- More Skull modifiers I'd like to try -
Morpheus,
2015-03-23, 12:59
- More Skull modifiers I'd like to try -
RC,
2015-03-23, 13:17
- More Skull modifiers I'd like to try -
Morpheus,
2015-03-25, 03:05
- Every time I see that Captain, I say - iconicbanana, 2015-03-25, 03:13
- More Skull modifiers I'd like to try - Ragashingo, 2015-03-25, 03:20
- More Skull modifiers I'd like to try -
Morpheus,
2015-03-25, 03:05
- More Skull modifiers I'd like to try -
RC,
2015-03-23, 13:17
- Dreg Birthday Party.