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More Skull modifiers I'd like to try (Destiny)

by Morpheus @, High Charity, Monday, March 23, 2015, 12:59 (3781 days ago) @ RC

  • Literal darkness descends - reducing visibility and effective range of all weapons so players need closer engagement ranges. - A lot of 'hang back and snipe' happens. Shotguns are pretty good now, but players need a reason to to break out of their comfort zones. - Variations:
    • progressively over time
    • Proximity to end of level/boss
    • It is 'pushed back' by super use/orb generation

All I hear on the Vault of Glass is nonstop whining about needing a cleanse mere milliseconds after being infected. And you want that every time we enter a Darkness Zone? What about when someone has to go AFK? So when we run out of light on our screens, we just drop our snipers and try to kill the Goliath Tank or a dozen Nightfall Hobgoblins charging in with our shotguns. Sure.

[*]Mismatched damage type penalty of 2/3rds - Using an Arc machine gun against a Solar shield would do only 1/3rd the damage. Negates any benefit from a 'Burn' skull. Three skulls possible, one for each Shield/Damage type. - Sometimes feels like 'burn' just means 'use this on everything' or I fall back to GameBreaker too often. Might make it more interesting.

That's already on there.

Sometimes I get really close and lock them in an infinite melee dance to keep their shields down while my allies deal the real damage. [/i]
[/list]

It doesn't really work like that. Most enemies actually can recharge their shields before your next melee. The game smartens up like that.


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