Parallaxed? (Destiny)

by Veegie, Tuesday, April 14, 2015, 19:49 (3514 days ago) @ Beorn

Yes, the core of it is actually authored with the original opaque geometry, but it's receiving a per-pixel parallax to emulate it actually being a smaller, inner core.
The velocity and time of day is routed through a few compound functions that go through a cosine and 2D gradient, and a few domain-lockers so that it gently changes intensity and tint by the two inputs.
And of course the surface shader got updated too.
It was a fun side project I decided to do since I had a handful of time, and of course the patching/testing implications were very low - so all the stars aligned to do it.


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