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Difficulty scaling and end of level bosses

by SonofMacPhisto @, Saturday, April 06, 2013, 13:27 (4031 days ago) @ Malagate

I agree. Breaking the gameplay formula for a boss fight is bad form. Bestowing a superweapon that is only used at that time, for example.

~M

Amen. After DX:HR, ME3, and Halo 4 I might just snap the disc of the game that does it next.

I wish there was more conscious discussion/effort in creating, what I like to call, Boss Situation (patent pending?). Like the massive fight to the Banshees, near the end of Two Betrayals. Bioshock: Infinite's final hurrah is another great example.


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