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Treasure Maps

by Tawpgun, Wednesday, April 10, 2013, 06:50 (4006 days ago) @ Mr Daax

They should have like different tiers of them. Some of them are fairly easy to figure out. Some require a bit more thinking and problem solving.


And then some of them should be designed to be figured out by the community. I'm talking about ARG level complexity where the community will have to sift through multiple clues, code etc in order to decipher it. It would be interesting to witness and it'd be like FEZ all over again.

To those who didn't play Fez, it was a puzzle platformer that could easily be beat without TOO much problem solving. But if you wanted to 100% it to unlock the real ending, and then unlock the secret ending after that, you needed to do some really next level codebreaking shit.

It was a lot of fun watching the community try and solve the incredibly complex and intricate puzzles in the game. Some of the solutions and how they were figured out were absolutely absurd.


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