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I was wrong about Iron Banner. (Destiny)

by Chewbaccawakka @, The Great Green Pacific Northwest!, Monday, May 04, 2015, 06:39 (3736 days ago) @ Ragashingo

This is the first Iron Banner I've played below max level. In the past I said I wanted to see the level advantage increases so that a 32 had an easier time against lower levels. I don't want that anymore. Not after losing battle after battle after battle as a 31. Most notably is the way a Bladedancer's sticky grenade won't kill a level 32 enemy. I'll do everything right, get the stick, successfully evade, and watch as the enemy survives with a sliver of health. Also there were plenty of times a full blast of my Universal Remote will leave a 32 alive.

Basically, weapon power, defense rating, and level does matter. Even a difference as small as one level.

The system is working as it should ... which is why I'm not going to do another Iron Banner underlevel. There's enough lag and randos to deal with already without adding on a damage reduction to my troubles. It's such a relief to play plain control where my attacks actually kill people when they should.

Eh, I disagree. Just tonight I ran my 29 Titan for the evening. I was consistently a top scorer out of our group of 32s. And at least one game I went 31 with a K/D of 4.(Something) against a team of 32s.

It's been my experience that level doesn't really matter at all, unless you go in as a sub20. (Which I've done, and yes it totally sucked) But then I've been playing sub max for pretty much all the Iron Banners. In fact, this is the first IB I've played where I could even put a Max Level on the field. (I still don't, better perks on my sub-max gear)


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