Avatar

Underpowered? (Destiny)

by Kahzgul, Wednesday, May 06, 2015, 01:12 (3735 days ago) @ CyberKN

So here are the things I dislike about Destiny's grenades vs. Halo: CE.

1) I miss being able to cook grenades.
2) Why can't my space magic guy throw the grenade further than 10 feet?
3) Most grenades in Destiny (unless they stick) do less damage than a single shot from my Hawkmoon (and not even the lucky shot).
4) I miss being able to switch grenades on the fly for situational use.
5) The grenades in Destiny vary dramatically in terms of power. I'll focus on Hunter grenades because I'm most familiar with that glass: Without a stick, Tripmine is the only hunter grenade that can earn a kill from full health. With a direct hit, arcbolt and skip grenades still don't score a kill (maybe skip does if you hit before it bounces? I'm not sure on that one since I never use it). The result is less variety in games because some grenades feel worse than others, regardless of the situation.

Because someone will claim I'm being one-sided, there are things that I like about Destiny's grenades vs. other games:

1) Lots of variety. With small buffs to the lesser-used grenades I think we'd see more variety in PvP as well.
2) Lasting area of denial effects.
3) The more powerful grenades can be shot to eliminate them (lightning, trip mine).
4) The grenades for each class fit the playstyles and themes well.

And then there's this: In PvE, the enemy grenades are literally worthless. I don't know why they exist since they do miniscule amounts of damage. The only time I care about them at all is if the burn for the enemy grenade is active. Flip side being PvE player grenades are massive killers. I wish there was more similarity in terms of damage there.


Complete thread:

 RSS Feed of thread