Avatar

A few things (Destiny)

by Zero @, Florida, Monday, May 04, 2015, 20:07 (3736 days ago) @ DreadPirateWes

Hear me out, those really good games are pretty rare, even for me. They only started happening because people are apparently really, really stupid around defender bubbles. Hell, this was the first time I even committed to playing as a defender in Crucible and it was a lot of fun, when it worked, and the other team wasn't destroying us for seemingly no reason, and etc.

But, I digress, to me it feels like a really really bad case of matchmaking conditions that really were screwing us over. For instance, we were doing amazingly well earlier in the week, perhaps during a time when people weren't even bothering with the PvP activities but instead PvE stuff like the Raids and Nightfalls. Everyone else was probably waiting it out for the better buffs later in the week which does make sense. At that time I believe the matchmaking pool wasn't muddied enough with the 'try hards' to place us in those bad matches we did get later in the week.

Ontop of that you also have to consider the time of day we were playing at. It was already past midnight over here on the east coast and getting there for the west so I think at that point it's safe to assume that most of the better matches (for us anyway) had already gone to bed, leaving us with the much more hardcore players. Then there's also the other countries to take into account. I'm sure some of the European players were already up and about on Destiny, as well as the other side of the coin, Asia, which could potentially explain the fairly bad hiccups we experienced.

As for the combat rating, I highly doubt it's just one person dragging the entire team up through the ranks, it doesn't really make sense for a Bungie game. Even though no one knows how the hell it even works, I feel as though we are matched using an average of the combined combat ratings for the team. Sure, it might bump it up a few points, but anything significant seems a bit crazy.

Now control.... If it wasn't control I bet we probably would have done better. A lot of the time, I feel like we were either given disadvantageous spawns on maps that were not built with 6v6 in mind, or the other team were in positions to hold the points better than we could attack them from. Most of the time once they got the lead they ran with it was because they just held 2 of the points better than we could. Take B and C on Shores of Time for example. Those 2 control points are incredibly difficult to capture when the enemy team basically can just spawn back there, in viewing distance of both points and start laying fire, which in turn forces us out of the point while they get a few kills that just add to their score with the 2x Zone bonus. If the gametype was Clash for instance, I feel like we would have had a much better time because of the increased emphasis on kills instead of controlling the zones to get a kill point modifier. (As a note, I would like to say I wished control worked more like territories from Halo)

This probably seems like a bunch of rambling from a guy you've heard pretty frustrated and pissed off with PvP and never actually seen post much on these fourms, but, I do hold that all of this is pretty plausible stuff that should be taken into consideration.


Complete thread:

 RSS Feed of thread