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A few things (Destiny)

by red robber @, Crawfish Country, Tuesday, May 05, 2015, 01:02 (3736 days ago) @ Zero

Now control.... If it wasn't control I bet we probably would have done better. A lot of the time, I feel like we were either given disadvantageous spawns on maps that were not built with 6v6 in mind, or the other team were in positions to hold the points better than we could attack them from. Most of the time once they got the lead they ran with it was because they just held 2 of the points better than we could. Take B and C on Shores of Time for example. Those 2 control points are incredibly difficult to capture when the enemy team basically can just spawn back there, in viewing distance of both points and start laying fire, which in turn forces us out of the point while they get a few kills that just add to their score with the 2x Zone bonus. If the gametype was Clash for instance, I feel like we would have had a much better time because of the increased emphasis on kills instead of controlling the zones to get a kill point modifier. (As a note, I would like to say I wished control worked more like territories from Halo)

This^ so much. My typical playstyle is to hang back and play overwatch. Check the corners and long hallways. Always keep some cover near me. And while this allows me to have good K/D's around 1.3 to 1.5, it is not conducive for generating points in Control. You've got to either get a kill while in the hill or near it for those extra control points. So if I go 15 and 5 in a game but didn't play alot on the capture points, then my score may only be in the low 2000's for a game.

I've really had to push my gameplay for capturing and defending the flags, which defender Titan is really good for thankfully.


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