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House of Wolves: Wot I think (Destiny)

by stabbim @, Des Moines, IA, USA, Sunday, May 31, 2015, 16:23 (3466 days ago) @ Cody Miller

Once again, Bungie has used my ideas by eliminating damage and defense upgrade nodes.

I suppose this is technically true, taken in a certain context.

This is a great decision, and everything is better now. No downsides. Slowly the tedium of upgrading gear is going away, and perhaps one day will be eliminated altogether (as well as RNG loot).

I have to agree. The upgrade system on the new gear is much less tedious. And aside from having less nodes to worry about, the perks seem to require much less planetary materials to purchase - which, combined with the huge amount of mats I now seem to get from everything, has made it very easy to always have the required stuff.

The story missions are getting better all the time, but still have plenty of room to grow. Especially with a more story heavy expansion, the missions should be even more involved, long, and complex. They should blow Halo missions out of the water, but don't. I understand why, yet given the terrible constraints Bungie has placed on themselves these missions were the best yet, at least in my opinion. Yet, there could have been even more creativity. The VoG platforms make an appearance in the final mission, but are not utilized at all except for a set piece. I was sure that leaping across them was a reminder of how they work, and following they'd play a role in the fight. Maybe cover appears and disappears. Maybe the ground vanishes occasionally and you have to rotate around the arena fighting. But no, that would have been too cool.

Again, I largely agree. The story missions in HoW were the best so far, at least to my eyes. I actually felt like I understood what I was doing and why, the whole way through. This was something I could see hinted at in TDB but didn't seem to really come together until HoW.

Why do the story missions top out at 32? Why can't I select them all at level 35 for more difficulty? Again Halo had it right: selectable difficulty. Story missions should have level 30 enemies but have 4 difficulty levels. Simple as that. Even though they were decently fun, they were also rather easy, and I selected 32. I'm not so keen on handicapping myself just to have a challenge.

Yeah, I don't really understand this either. It seems like it IS possible to have enemies in the story missions at higher levels than the normal difficulty selectors - after all, it happens on Daily Story missions. I don't get why we can't select any level right up to whatever the current maximum is.

I think it's safe to say that Peter Dinklage is either unwilling or unable to come back. Why else would a main character be essentially absent in the expansions? And why should he come back? He'd have been squandered here like he was in the base game. He can just do Game of Thrones and get paid more, make a better product, and win a few emmys.

There is a 3rd possibility - Bungie may not have asked him back. It seems like a possibility given the, shall we say, lukewarm community reception to Dinklebot.

I find it amusing that the new go to end game activity is PvP related. From what I've played, Trials of Osiris is not only a blast, but easily the best and most fun way to earn good gear and etheric light. The elimination game type is tough and tense, but in a good way. I am eager to see how the metagame changes with each map rotation, and I have a feeling your team will have to change it up a bit every week. I also feel a little bit sad when you beat a team and you see that you knock them out of their ticket, but such is the game type! The lighthouse was a wonderful surprise, and the excitement and wonder I felt going there the first time was something Destiny hasn't given me in a while. And the gear is great.

I'm mostly just annoyed that Trials seems to be a better way to earn etheric light than anything available in the PvE game. Once I have a few characters leveled up PoE will be an option, but given my CURRENT lack of etheric light, I'm finding it a very slow process to actually do so.

I don't really have much to say about the rest.


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