2 levels difference isn't much (Destiny)
at 2%, most of the time you won't even need an extra bullet, and the more impact a weapon has the lower the effect of the reduction. A red hand will still be doing 87 dmg a shot, and with a goal of about 200 dmg, you are going to need 3 shots, same as if you were the same level.
It would take a 42% reduction to require an extra head shot, and a 30% reduction to require an additional body shot.
So if you are lower level, switch to high impact weapons and you minimize the IB scaling effect.
Complete thread:
- Update on Iron Banner/ToO Damage curve scaling *IMG* *Math* -
CyberKN,
2015-06-02, 16:47
- Update on Iron Banner/ToO Damage curve scaling -
ChrisTheeCrappy,
2015-06-02, 17:09
- Update on Iron Banner/ToO Damage curve scaling -
CyberKN,
2015-06-02, 18:05
- Update on Iron Banner/ToO Damage curve scaling - ChrisTheeCrappy, 2015-06-02, 18:18
- Update on Iron Banner/ToO Damage curve scaling -
CyberKN,
2015-06-02, 18:05
- 2 levels difference isn't much -
Durandal,
2015-06-02, 17:12
- 2 levels difference isn't much -
MacAddictXIV,
2015-06-02, 17:21
- 2 levels difference isn't much -
Earendil,
2015-06-02, 17:55
- 2 levels difference isn't much -
MacAddictXIV,
2015-06-02, 18:15
- 2 levels difference isn't much - Speedracer513, 2015-06-02, 19:30
- Ah, yes! -
Earendil,
2015-06-02, 19:45
- Shoulder Charge = 200 damage -
ChrisTheeCrappy,
2015-06-02, 19:56
- So a Sunsinger can survive it? - Earendil, 2015-06-02, 20:07
- Shoulder Charge = 200 damage -
ChrisTheeCrappy,
2015-06-02, 19:56
- 2 levels difference isn't much -
MacAddictXIV,
2015-06-02, 18:15
- 2 levels difference isn't much -
Earendil,
2015-06-02, 17:55
- 2 levels difference isn't much -
MacAddictXIV,
2015-06-02, 17:21
- Update on Iron Banner/ToO Damage curve scaling -
ChrisTheeCrappy,
2015-06-02, 17:09