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You're not wrong (Destiny)

by General Vagueness @, The Vault of Sass, Thursday, June 25, 2015, 17:31 (3661 days ago) @ Kahzgul
edited by General Vagueness, Thursday, June 25, 2015, 17:36

I appreciate where you're coming from, but I think you're putting too much onus on my expectations of Bungie based on my experience of their work and not enough on the fact that Bungie is also fully aware of their previous body of work and the expectations that body of work will set into the minds of consumers. Reputation is a real thing, and it's a thing that people pay millions of dollars for. Companies merge all the time, and they keep the name of the company with the best reputation. To argue that Bungie's reputation for great games and kept promises and not misleading consumers is not material to the case of feeling misled by the advertising for Destiny is simply wrong. It is completely material. I based my evaluations of the advertising, demos, official vidocs, etc. on my knowledge and understanding of the reputation of the company involved. That totality was misleading.

Bungie's reputation is relevant, but it's not quantifiable or objective. There is the element of the majority reputation, what the gaming public thinks of them, but that's only marginally relevant to a given game or a given player. There are people that didn't like Bungie's previous games but like Destiny. As for a reputation of not misleading people, that goes back to the actual question of how you were mislead. I hold that you should not take anything as a fact unless it's put in an advertisement or maybe prefaced with the words "we promise", and even then you should take it with a grain of salt because things change, plans fail, and people exaggerate. Other than the "you can go anywhere you can see" comment* (and maybe Mercury), I think you believed what you wanted to believe based on either minimal evidence or none at all. I get that Bungie never let you down before and it hurts now that it's finally happened, but to think it could never happen is totally naïve.

* I still don't get how that was supposed to work, every side of every world map ends in cliffs going up, adjoining very tall buildings, holes so deep you can't see the bottom, or water with no islands in it? Even then someone would say "I can see the water over there" or "I can see that higher/lower part of the cliffs/where the cliffs end" and complain they couldn't get to it.


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