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The fundamental unresolved tension in the design of destiny (Destiny)

by Kahzgul, Thursday, June 25, 2015, 19:55 (3675 days ago) @ electricpirate

I would love to see all of your suggested implemented. Procedurally generated encounters would be a huge plus, and PoE does some of this (though weekly, not per run) already, which is nice, though the overall feel of PoE seems to force players to hide behind cover more often than actually make use of the combat space, which is super disappointing because the result is that even the different fights feel basically the same since the tactics are identical for all but the skolas fight.


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