JC Penny and Destiny
Now, the idiots at Extra credits would have you think that just because the runes aren't immediately valuable, players wouldn't like getting them and that they wouldn't have as much value. But, I can tell you that runes were highly prized, and people felt very good when one dropped.
How can you tell us that? Which people? How good did they feel? How many, and how often? How was the information collected?
I'm not saying EC is right. They may be wrong. But you're making a positive assertion about how D2 worked. How did you quantify your data to reach that conclusion?
Complete thread:
- JC Penny and Destiny -
Cody Miller,
2013-05-26, 10:10
- Borderlands 1 & 2 - rhubarb, 2013-05-26, 13:05
- JC Penny and Destiny - electricpirate, 2013-05-27, 07:50
- JC Penny and Destiny -
narcogen,
2013-05-27, 23:16
- JC Penny and Destiny -
Cody Miller,
2013-05-28, 13:14
- JC Penny and Destiny - narcogen, 2013-05-28, 19:35
- JC Penny and Destiny -
Cody Miller,
2013-05-28, 13:14