Avatar

Virtually the same experience. (Destiny)

by cheapLEY @, Friday, August 21, 2015, 21:45 (3489 days ago) @ Kahzgul

I fully agree.

I think it's easy to get stuck in a rut of "well, this is what worked last time" and don't experiment so much with how to tackle each encounter. Part of it is the punishment for nightfall failure is so extreme, but I'd also argue that the "hardest version" of a level is the one where you should definitely *not* be experimenting. During Dragon Strikes, I routinely mess around with shotguns only or NLB only etc.. It's much more fun. Just changing your weapon often dictates a change in strategy in order to make that weapon effective. Valus Ta'Ruc is hilarious with three bubble titans and all shotguns.

Heh, one of the last times the Taniks strike was the Nightfall, our Fireteam spent the whole time screwing around. I can't remember who was with me (I've played with so many of you now, thanks to Kermit's Co-op night!), but they spent the Walker portion screwing around trying to get into the monster closet area in the upper left, and I was using nothing but Found Verdict on the Walker from the lower right hallway. It was an absolute blast, and definitely not what I would think of as the "normal" way to tackle that encounter (Cowering the back left with sniper rifles).

I've increasingly been screwing around during my Nightfall and Weekly Heroic runs (I hope the doesn't bother you Co-op participants). Used only Hard Light for the Nightfall a few weeks ago. I mean, I think we're at the point now where if you're doing the Nightfall and Heroic just because it's the weekly routine, screwing around seems like the perfect way to liven things up a bit. It's the equivalent of the Necrochasm or shotgun raids. We all know the encounters, it doesn't really matter if we wipe a bunch or whatever.

I actually really enjoy almost every single Strike, but I hate doing the playlists for them, because 99% of players just run through every encounter straight to the boss because they want to just finish the strike and move on. I just don't get the point of that. It's fairly obviously not a fun way to play, so why bother? I like fighting all the enemies, and in different ways.


Complete thread:

 RSS Feed of thread