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Character Levels in 1.0 and 2.0... It's Basically the Same. (Destiny)

by Ragashingo ⌂, Official DBO Cryptarch, Friday, August 28, 2015, 04:15 (3473 days ago) @ Kahzgul

If nothing much has changed then it's actually a huge win for everyone. If the level system still works where being under level gives you big penalties to damage dealt and taken but being equal or overleveled gives you no added benefits then being able to simply play our way to the maximum of 40 means nobody gets left far behind as could happen where level was dependent on armor. Sure your Attack, Defense and Light values may be lower than someone else's and you'll deal a little less damage or be killed a little easier, but you'll never be stuck at two levels under hiding in a corner because everything one shots you.

Basically, as long as Level is the biggest deciding factor in your damage output and toughness then being able to simply play your way to max level, instead of getting stuck because you don't have some boots, means things have changed for the better.


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