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Character Levels in 1.0 and 2.0... It's Basically the Same. (Destiny)

by Blackt1g3r @, Login is from an untrusted domain in MN, Friday, August 28, 2015, 11:45 (3612 days ago) @ Cody Miller

The system is much more confusing now, but it does have the benefit to a power ramp rather than stair steps. In short, being 29 was a huge penalty, whether you were just 29 or almost 30 in terms of light. Now, the changes are more fine, and any upgrade to your light will result in increased power.

I think things are a bit more subtly different than we are thinking. The idea is that the level is only used to determine the quality of gear you can aquire, while the light level tells you what you can accomplish in the game.

In Destiny 1, many players were confused by the system where you hit level 20 and started leveling up by acquiring gear. The new system is going to be more understandable to those people since they can basically ignore their character level entirely now. Instead they only focus on acquiring gear. So this change is more focused on the people who stopped playing Destiny.

Also, if I'm reading things correctly I don't think your level will adjust the damage output or ability to absorb damage from enemies of different levels. Instead light level will control that.


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