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What if we had Aim Assist options? (Destiny)

by dogcow @, Hiding from Bob, in the vent core., Tuesday, September 01, 2015, 13:28 (3468 days ago) @ MacAddictXIV

I think the algorithm could be improved.

Some Ideas:

  • Always stick with the target you've put the most bullets (or damage) into,
  • or stick with the target you've been aiming at the most in the last second (weighted moving average distance),
  • or always stick with the target with the least health,
  • or stick with the slower moving target (relative to your reticule).

I think the best solution would be the second one, but I could see it impacting performance unless they can tie it into some metrics that they're already keeping. The first one would be good, but could have some problems with high-health enemies always pulling your reticule when maybe you just need to clear some mobs around it (I'm thinking of the Skoals fight), the third would have the same, but opposite problem, mobs taking your reticule away from the boss you're just trying to finish off. The fourth might be the best compromise as it would be the least computationally heavy and probably do what you want in most instances.


Whenever I see suggestions on how best to improve destiny, instead of what they actually did, I think of this

[image]

Randall (not the Vandal) Munroe gets it. Things that SOUND easy for a human to do can be VERY hard for a computer (for many different reasons), which is why I think #4, is the best compromise. Of course, thinking about it more, tracking the velocity of targets relative to your reticule isn't computationally much different than tracking a weighted average distance over time.


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