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The RNG loot system can suck it. (Destiny)

by Cody Miller @, Music of the Spheres - Never Forgot, Wednesday, September 02, 2015, 00:11 (3468 days ago) @ narcogen

The problem with quitting a game with social cooperative play at its core is that not everybody quits at the same time. You need people who started before you or advanced faster than you to still be playing when you want to play; those who start after you and advance more slowly than you need you around later to play with them.

From the developer's viewpoint, the episodic nature of the content pipeline doesn't work if it can't keep a high enough percentage of active players interested enough to come back for the next round of DLC. I'd guess that the earlier you finish and quit, the less likely you are to sign back on when new content drops.

Two things. First of all, it's not really the job of the developer to worry about me finding people to play with. That burden is on me. Secondly, you are right about the episodic content. The solution is to not have episodic content. Episodic content only works in very specific situations in my opinion.


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