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I suggest you read this (Destiny)

by CruelLEGACEY @, Toronto, Thursday, September 17, 2015, 18:13 (3451 days ago) @ DreadPirateWes

It is a new game. Full stop.


Maybe it's my time away from the game, but this is absurd to me. It's the same old stuff, just a little different/better/worse.


How is this remotely the case? That's like saying Halo 2 is "the same old stuff" as Halo 1. We have boatloads of new content... but more importantly, the new content is substantially better than the old content. Bungie has learned valuable lessons and applied them across the board. Storytelling, mission design, weapon design, enemy behavior... it's all better.

To me it is very clearly a sequel, except it fits on top of the original game rather than replacing it.


I completely agree with you, but I will say: if someone didn't like the core shooter gameplay, or the fact that it's an RPG in addition to a shooter, this won't save it for them.


I love the core gameplay, that's why I've stuck around so long. TTK doesn't feel at all like a sequel. It seems like some "new" missions and UI changes more than anything else. You seriously think this is similar to the amount of game as from Halo 2 to Halo 3?

I didn't say that... H2 to H3 was a new generation of hardware. Bigger difference, for sure.

I think the story missions in TTK do not feel at all like the D1 story missions. It's still Destiny combat, so they have that in common, but there are actual set pieces now, story beats and character developments, segments with unique gameplay mechanics that don't repeat anywhere else in the campaign, genuine surprises, etc.

Almost all of the story missions in D1 were "go here, scan this, defend this area while enemies attack". Occasionally they'd throw a boss at you. TTK is on another level. And the new strikes take things a step further. I've only done 2 so far, but they're both fantastic. Interesting and unique mechanics, and more setpiece moments that make each strike feel like its own experience.


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