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It wasn't, IMO (Destiny)

by CruelLEGACEY @, Toronto, Friday, September 25, 2015, 01:18 (3444 days ago) @ Robot Chickens

I would much rather have a predictable game environment when it comes to mechanics. If something is going to change, I'd rather it occur with other changes that let me adjust. If I have to read the change log each week to see if a technique I use is going to work or not, I might just give up.

Honestly, I think I like Bungie's approach to fixes better than the live beta test model.

As someone who played a boatload of ME3 multiplayer, the weekly tweaks worked beautifully. Because they made updates so frequently, they were always relatively minor and focused on 1 or 2 elements. It only took a few minutes to get a feel for the balance tweaks each time. I prefer such an approach to 6+ months of substantial imbalance with zero changes to improve things. Especially because it sometimes takes a couple tries to get the changes just right. 2.0 is a huge improvement in many ways, but blink+shotgun is only slightly better than it was before. I hope we don't need to wait another 6 months to see it addressed further.


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