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Bladedancers rock! (Destiny)

by CruelLEGACEY @, Toronto, Friday, September 25, 2015, 13:57 (3443 days ago) @ Durandal

I'm a huge fan of the Bladedancer subclass. For me, super abilities are not the most important thing to consider when choosing a subclass. They absolutely matter, but it's the rest of the talent tree that dictates how you will be fighting between supers, which is the majority of combat.

Bladedancer's strengths lie in the little details. Their speed and maneuverability combined with blink strike make them ideal for hit-and-run ambushes. Come flying in, unleash a few quick shotgun blasts, melee + escape artist to cloak and retreat. The quick draw ability is one of my favorites in the game, and often overlooked. It's not a flashy ability, but being able to ready weapons instantly makes the Bladedancer the best class for transitioning between combat ranges. One of my favorite tactics in PvP is to engage enemies on the very edge of shotgun range and use my speed to pull back, push forward, pull back again, switching weapons as I move to keep them off balance. I'm often able to trick the enemy into trying to keep up with my weapon switching, which they simply can't do, meaning I can shoot them more than they can shoot me.

Before 2.0, I would have said that arc-bolt grenades were the best PvP grenade in the game. They're no longer as deadly as they used to be, but still very effective.

And when it comes to their Super ability, Bladedancers are still extremely effective, if perhaps a bit more situational than some other supers. With Showstopper and Encore, the Bladedancer can clear a room of low-level mobs like no other subclass. For example: in the first room of the Omnigal strike, I'll start my super just as all the Thrall begin to pour into the room, and my super won't end until the final thrall is dead. That's close to 30 kills with a single super. In PvP, the Stormcaller wins in terms of raw damage output, but the Bladedancer is far more agile during their super. A Bladedancer has a better chance of moving between enemies or escaping a crossfire, closing the distance, and scoring the kill.

I do agree that Bladedancers are at a disadvantage against major enemies. But even so, I feel they have a place within the sandbox thanks to their unique combination of stealth and agility.


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